- Registered: 2014-04-07
- Posts: 28
Rotorz and PicaVoxel
Sounds like a weird combination, doesn't it?
You may have noticed my old projects that have been optimized per model, and then merged via Rotorz chunking - but that wasn't enough to get the performance I was looking for.
Enter PicaVoxel. (http://picavoxel.com/)
The idea is to create many PicaVoxel prefabs - so laying out a level in Rotorz may be a little slow, but when going to runtime, or building, we dump all that voxel data into a larger PicaVoxel Volume, getting the optimized Greedy Meshing that it can provide!
Is the system perfect? No, not really. But the brush tools in PicaVoxel are nothing compared to Rotorz. And Rotorz wasn't built for voxel data! So this is a happy medium! I just wanted to share this mini-milestone. The script doesn't work with multiple chunks yet, but I think I may share it if there is some interest.
EDIT: Got multiple chunks working!
Last edited by TrentSterling (2015-04-22 22:59:04)