Physical Puzzle levels with Rotorz Tile System, work in progress

Mike
Member
Registered: 2014-07-22
Posts: 15

Topic

I am creating a physical puzzle game, using Rotorz Tile System for painting levels.
Each brush is an oriented brush, which paints 2D Toolkit sprites as prefabs.
Later I strip the Tile System and bake 2D Toolkit sprites for performance.

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Lea Hayes
Rotorz Limited
From: United Kingdom
Registered: 2014-03-04
Posts: 638

Response 1

Wow the artwork looks top notch!

I love this type of game, I look forward to being able to play it :D

It is interesting to see that you are using a prefab to define each level rather than using dedicated scenes.

Keep up the great work!

Mike
Member
Registered: 2014-07-22
Posts: 15

Response 2

Separate scenes is a real headache, and sometimes they are slow on mobile devices. Also I subscribed to Unity Pro not so long ago, and synchronous load was a double headache. :)

Mike
Member
Registered: 2014-07-22
Posts: 15

Response 3

The game has been released with 25 levels. I will be adding more levels, WP8 and iOS versions once I take a vacation. :)

Rotorz Tile System helped me to speed up level creation process, and it was very easy to use.

https://play.google.com/store/apps/deta … mes.Bridge

Lea Hayes
Rotorz Limited
From: United Kingdom
Registered: 2014-03-04
Posts: 638

Response 4

Wow this is a lovely game!!

Took me a little while to figure out what was going on, but certainly a very nice puzzler!

Keep up the great work :D