using Rotorz Tile System here is the game we are working on ATM, it's called Zombie Night Terror :
We are using 4 TileSystems :
- the first one for the Gameplay (destructible (or not) floors with colliders, stairs with colliders, characters, spawners, traps, cameras etc)
- the second one to add possible tiled decoration in front of the Gameplay TileSystem.
- the third is the Background (only decoration, no colliders)
- the fourth one to add possible tiled decoration in front of the Background TileSystem.